Robo Instructus devblog

Updates on the development of coding puzzler Robo Instructus

Asking For A Little More

I'm that guy who quit his job to sit in his house making games. I'm currently working on robot engineering game Robo Instructus. For my previous weekly posts look here.

With the new levels almost all coming after the alpha-1 levels it’s not surprising these will require a little more effort. Getting our little robot to the exit tile will never be easy, players will have to stretch every tool they have to the purpose. Building on the Making The Jump post; let’s take another look at what Robo Instructus has in store.

More detection tools

Sometimes before we ask for more, we have to give a little ourselves. Games are no different, that’s why new toys will become available as the game goes on. Like robo_detect_3(), which is somewhat similar to robo_detect_adjactent().

It’ll be fully explained in-game, of course. But you can probably work it out if you’re familiar with later levels of alpha-1.

New tools are one thing, but making effective use of them is something else. By properly reviewing the levels arrayed against you, can you see a way past seemingly impregnable obstacles?

How about robo_detect_3() and the launcher tiles:

My work continues on new tools and levels, more info coming soon.

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